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Programmes

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Our Programmes

In today’s fast-paced world, the need for innovation and creative problem-solving has never been greater. At Design+ we develop programmes that cater to diverse groups which is essential in fostering an environment where new ideas can flourish and critical issues can be addressed. These initiatives serve as a catalyst for sparking creativity, driving innovation, and promoting meaningful discussions across a wide range of relevant topics.

By bringing together individuals from various backgrounds and disciplines, we create a dynamic space where collaboration and the exchange of ideas can thrive. This not only enhances our ability to tackle pressing challenges but also empowers communities to shape a better future through shared knowledge and collective effort.

SETU’s Design+ launches innovation programme with local secondary schools

The four-day programme, facilitated by Richard Whyte, Business Development and Technology Gateway Manager at Design+, and team members, Kinga Pestka and Ben Sweeney, aims to nurture creativity, innovation and entrepreneurial thinking among the students. .

Young Entrepreneurs Programme

Ignition

Ignition will be delivered to 32 Transition Year students across 8 schools in the upcoming intake. Each school will be represented by a group of 4 students, and will be on site for two intensive days.

The first cohort intake event will take place on the 1st and 8th of October, with the second cohort group taking place on the 3rd and 10th of October next. Register your interest to [email protected]

Learn how to apply Design Thinking

Learn how the world’s top designers solve Wicked Problems and create new products and processes.

Learn from industry professionals

Students will be on-site in SETU on our Carlow Campus, in the Design+ studio where the workshop will be facilitated by our experienced design team

Learn how to evaluate ideas

Learn how to evaluate your idea, come up with solutions and build prototypes that the market wants.

Leave with a plan (and a goodie bag)

Students leave with a plan, a workbook for future ideas, branded hoodie, baseball cap and a new skillset.